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Old Sep 15, 2010, 01:40 PM // 13:40   #41
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The thing that has be impeding putting manly variants in, is that they are rather complicated to explain. I am almost at a loss where to start in trying to write guides for them. They all involve multiple rolls which require explaining. Maybe its just me being lazy....but I'm not looking forward to actuallly taking the time to add them. Maybe for the time being I'll just add links?
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Old Sep 16, 2010, 12:27 AM // 00:27   #42
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Actually minion, the Rragars, Bloodstone, Bogroots, Ravens and a few more that blank my mind...hold records for manly spike for the following reasons. Paragons. They have running skills too I herd for party. You don't see a bogroots in 5 min with 8 sins huh? What do you do if you have to spike down mobs without getting rupted in rragars in under 20 minutees?

http://www.guildwarsguru.com/forum/o...hlight=Records

Look at more then just the dungeons. How many of the others ones are sinway? They run past shit too. Wonder how that one works.
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Old Sep 16, 2010, 05:48 AM // 05:48   #43
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So next time please do some valid research before completely downing manly spike when it clears rragars in 1/4 the time it does for chaosway (when going for speed) and if not you can still knock 10 min easy off. Even in Kath manly with a guild group you can get faster then with pugs. Next time don't be a smart ass about it too plz.
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Old Sep 16, 2010, 08:39 AM // 08:39   #44
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Quote:
Originally Posted by Grazden The Healer View Post
So next time please do some valid research before completely downing manly spike when it clears rragars in 1/4 the time it does for chaosway (when going for speed) and if not you can still knock 10 min easy off. Even in Kath manly with a guild group you can get faster then with pugs. Next time don't be a smart ass about it too plz.
Research I leave in the hands of the people who care enough. I don't SC often enough for 10 minutes to really matter.

Besides, this is how I research; ask other people to tell me stuff. See?
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Old Sep 16, 2010, 02:47 PM // 14:47   #45
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Default Ranger guides: Frostmaw's solo, Dragrimmar solo

Seems rangers are long forgotten in the ranks of running stuff. Here are two builds more to run with a ranger solo.

(not for inexperienced runners, 3rd level might prove difficult)
Frostmaw's Burrows:

Template Code: OgcSc5PT6MHQrgsi0kNQ4OCH

Equipment:
headpiece with +1 to expertise
Blessed insignias on all armour
Runes of attunement on all armour

You might want to have a headpiece with superior rune of expertise for killing stuff, makes whirling defense last longer and do more dmg.

Consumables:
Golden eggs (keep a nice amount with you)
Candy Corn (keep a nice amount with you)
Grail Of Might (x2-5)
Essence Of Celerity (x5)
Red rock candy for third level is nice
Cupcakes (if you don't feel confident about your health or speed)

1st level:
Pop essence, grail and use golden egg (if exp enough you can do it with one cupcake and none of the cons I just listed)
Otherwise same as a sin would do... but if you prefer killing the wyrms, whirling defense does the job pretty well too.

2nd level:
Pop essence, grail and use golden egg and candy corn (even slightest 1 second lagg when casting SF might prove fatal if you don't use all).
You know what to do on first door, or if not, use norn to kill wyrms. Run and to the next door (on left side) to aggro wyrms. Lure enemies from the right side for more aggro and kill the wyrms. Run towards the door that just opened. You see incubus going to block your way. Let them go there and go back to circle around from right. There will be one set of wyrms in the hall where there are Drakes, kill them to open the door. There should not be any incubus left on right side if you pulled them all to the left side door. Pull some aggro with you to kill bloodcurlers and skullsmashers at last door. Use the aggro to kill last wyrm.

3rd level:
Pop essence, grail and use red rock, cupcake, golden egg and candy corn.
Run to first snowball (avoid incubus). Snowball the fmaw spawn by standing next to ball (again, beware of incubus).
Run to narrow corridor. Cast SF+shroud+great dwarf armor+ shadow sanctuary+IAU+Dark Escape in that order. Run past the first 3 or 2 patrolling incubus. Shadow step to wyrm at left after gotten to the end of corridor. Be fast, your enchs are probably removed at that point. Recast when possible.
Run to shrine and kill fmaw spawn same way as you killed first fmaw spawn.

Proceed in the dungeon, left turn, left turn and run to the corner to lose aggro. Cast SF and all enchs + IAU + Dark escape again and death's charge to icy staglamite, run off to break aggro from incubus and cast all enchs again. Snowball fmaw spawn afterwards with the ball near icy staglamites.
Go into the next room, follow incubus circling the center at next room untill door (do not aggro). Snowball last fmaw spawn and run to portal.

4th level:
Pop essence, grail and use golden egg. Run to last door and do what you would do normally.. or try to kill wyrms to open door.

5th level:
Essence and grail are good for this, but it is possible to do it w/o them. (wyrm bile hurts).
Use norn to kill little wyrms and snowball Frostmaw The Kingslayer.

Sepulchure Of Dragrimmar:

Template Code: OgcTcTc+ZiHRn5AKNbF8u8XT4AA

Equipment:
Blessed insigias
Runes Of Attunement
Rune of minor wilderness survival
Headpiece with +1 to expertise

1st level:
Use cupcake and run the same way as this guy in youtube video.
Do not use Deadly Paradox when under effects of quickening zephyr, just use SF. Dodge ice darts in the middle by zik zak running, this guy does not do it cause he uses rock candies to prevent speed reduction from ice darts.
If chased by whisps use shadow sanctuary before casting Shadow Form.

2st level:
Use Essence, Grail of Might, Candy Corn and Golden Egg (so you don't have to use deadly paradox to maintain shadow form). Get aggro and run to remnant. Kill avalances with whirling defense. Aggro remnant and pull him to left corner like the guy in the video did. Run to center (where the snow meets the stairs. There is a safespot where remnant does not use diamonshard in. Use whirling defense to kill remnant.
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Old Oct 01, 2010, 05:33 PM // 17:33   #46
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I was dreading Vloxen, since everyone says it's so hard. However, I got bored this afternoon and decided to mess about and did it first attempt:



I used this team build with the PI variant.

Pretty easy tbh. As you can see I wasn't packing FS, cos I didn't realise there was stone summit xD I'd probably switch out Ward of Stability for FS. Enter from Vlox's Falls, first level is easy then cos you skip most of it. Second level took me around 35-40 mins cos I got lost and wiped twice (I used no cons). If I were to do this again I'm sure I could finish the second level in under 1 conset (which I definitely recommend using). There are a few big groups where I flagged heroes, set up all spirits and ran in, cast Painful Bond and pulled enemies that way, which wiped them pretty quickly. I used a BU on last level (WHY??!!?!). I didn't realise how easy boss fight was gonna be. Flag heroes on Zoldark, cos then he takes some dmg from AoE used against minions. Last level took like 7 mins or something. GL
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Old Oct 02, 2010, 07:31 PM // 19:31   #47
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Originally Posted by Sethellington View Post
I was dreading Vloxen, since everyone says it's so hard. However, I got bored this afternoon and decided to mess about and did it first attempt
Congratulations!

A group is almost as fast as a sin runner (and probably faster than a 600) to do vloxen these days and my advice is to do this dungeon your way. I'm glad that you posted your build here and I hope people here will notice it. Many are desperate to get vloxen done on HM but there is no one to run it for them. Perhaps they would be good to do it your way =)


Quote:
Originally Posted by Sethellington View Post
Pretty easy tbh. As you can see I wasn't packing FS, cos I didn't realise there was stone summit xD
I am pretty sure those stone summit don't resurrect each other, do they?
At least the groups at each boss and gatekeeper do not use resurrect skills or signets
(I haven't killed the others since I used to run this with a sin and just ignore the rest of the groups).
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Old Oct 03, 2010, 01:59 PM // 13:59   #48
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Originally Posted by Backwoods View Post
I am pretty sure those stone summit don't resurrect each other, do they?
At least the groups at each boss and gatekeeper do not use resurrect skills or signets
(I haven't killed the others since I used to run this with a sin and just ignore the rest of the groups).
From wiki:

Quote:
# For HM, like in Slavers' Exile, take Frozen Soil to deal with the Stone Summit Dwarves (FS does not prevent Zoldark from resurrecting his minions).
They definitely do, I saw some use res sigs and those mesmers have a reusable res which they seem to cast very, very quickly!
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Old Oct 08, 2010, 12:03 AM // 00:03   #49
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24 team m8...
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Old Oct 24, 2010, 03:33 AM // 03:33   #50
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y'd u make this thread?
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Old Nov 13, 2010, 03:02 AM // 03:02   #51
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Originally Posted by jon comgree View Post
y'd u make this thread?
the old dungeon thread is out dated.
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Old Nov 13, 2010, 07:40 AM // 07:40   #52
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Originally Posted by jon comgree View Post
y'd u make this thread?
What Chessy said and that I always felt that blocking out builds in screen shots was always a douche type thing to do
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Old Dec 01, 2010, 05:46 PM // 17:46   #53
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Default solo sins

http://www.youtube.com/user/GWRunnin...e?feature=mhum

Up to date runs for solo sin,
all equipment is the same
caster staff,
caster bow
caster daggers

~ I narrate with shocking mic quality but you can make some solo guides with it.

More will be added.

Darkrime Delves level 2 ~ rather than killing grelk you can use unmentionable tactics like on fmaws level 1 and 4.

~ Rangers can run the 3 posted with ease. ~ sepulchre is already explained above.
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Old Dec 03, 2010, 06:52 PM // 18:52   #54
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Originally Posted by Stone_W View Post
you can use unmentionable tactics
What are these unmentionable tactics you mention?
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Old Dec 04, 2010, 01:22 PM // 13:22   #55
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Default Solo Dungeons Detailed Guide

Here is a guide telling about dungeon soloes we made. More will be added over time, as we get round to putting them on there. Most dungeons can be run without a Celerity too, as all it requires is timing.

http://www.guildwarsguru.com/forum/s...t10461470.html

You may find this useful for details in soloing, and allowing for every possible spawn. You can ask IGNs: Aria Razerblade or Fly Is Fake Sin for answers on the dungeons on our guide.

Quote:
Originally Posted by Stone_W
you can use unmentionable tactics
He means glitching. Glitching can be used in Darkrime level2. Fmaws lvl1, Fmaws lvl2 start only, Fmaws lvl4. Drag lvl1, Arachni lvl1. These are all I know of at the moment, but if I remeber or find any more, I will say

Love the guide Essence
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Old Jan 12, 2011, 08:23 PM // 20:23   #56
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Stone_W or GWRunningService youtube channel has all the videos removed or delete! nooooo tired to do Ooze pit!
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Old Jan 13, 2011, 08:16 PM // 20:16   #57
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Thx Chessy for the heads up.....I'll get on replacing them as soon as I can.
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Old Jan 14, 2011, 05:41 PM // 17:41   #58
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Thanks essence. When you can.

BTW a month ago that other thread in the normal farming section disappeared or got deleted but got a Google cache of it but only had Ooze and Arachni's on it!?!? it was from pogi8 i think. i was wonder if you got a hold of it or rather looked at the builds to put up some other variation of the builds. I'm wonder because the frostmaw build in the "records" thread is different and wanted to know if it's any better or just "another way to solo the dungeon"

thanks and when you can essence! i've ran with you few time. IGN was Daggers of One ( guild was [BonD] )
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Last edited by chessyang; Jan 14, 2011 at 05:44 PM // 17:44..
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Old Jan 14, 2011, 07:23 PM // 19:23   #59
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Quote:
Originally Posted by chessyang View Post
Thanks essence. When you can.

BTW a month ago that other thread in the normal farming section disappeared or got deleted but got a Google cache of it but only had Ooze and Arachni's on it!?!? it was from pogi8 i think. i was wonder if you got a hold of it or rather looked at the builds to put up some other variation of the builds. I'm wonder because the frostmaw build in the "records" thread is different and wanted to know if it's any better or just "another way to solo the dungeon"

thanks and when you can essence! i've ran with you few time. IGN was Daggers of One ( guild was [BonD] )
This one? OwZTkY/8Z6ASnpUoBimE3JXkHCA
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Old Jan 14, 2011, 08:00 PM // 20:00   #60
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Originally Posted by Calista Blackblood View Post
This one? OwZTkY/8Z6ASnpUoBimE3JXkHCA
could be. sorry i'm at work. just saying i've seen a few versions to solo Frostmaw.

i'm sure it's all the same to run any dungon. YES dont for get cons and sweets.

A/E
Shroud
S Form
Dark E
Stone F or Armor
XX (for running) Dark Escape
XX (add dmg still here) Sliver Armor
XX (add honor here or whatever)
Deaths's charge or HOS

A/Me
Shroud
S Form
Dark E
XX (echo or sin support)
XX (for running) Dark Escape
XX (add dmg still here) hex spell
XX (add honor here or whatever)
Deaths's charge or HOS

etc.....

just wonder on other builds that work and maybe a meta safer build (you know for noobs like me)
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